We will make sure to work with the proper edge-flow for animation and we will model the face, body, hands, feet, hair, clothes and shoes, all from scratch. We will use two techniques, the polygon modeling and the curves modeling method. For our last and biggest project we will be creating a human character.Here we will be using the polygon modeling technique which lets us model organic characters. Then we will create our second character which is a Mouse.Our first approach to 3D modeling will be by using the box modeling technique which will allow us to model a hard-surface character, we will be using reference images and some primitive 3D shapes to create a Robot. When we finish getting the quick run-through of the Blender basics, we will actually start creating some characters.
We will get to know all of the very basics, how to navigate around the viewport, manipulate objects on the scene and learn some shortcuts so we can work more efficiently with the software.
In this course we will be using the open-source 3D software, Blender, to learn how to model, texture and rig 3D characters with a professional look. Welcome to the “Ultimate character creation in Blender: From beginner to pro”. You will learn all of the tools that will be needed for this course.įree Course: Financial Analysis and Financial Modeling using MS Excel Description
Basic knowledge of Blender or any other 3D software is desirable, but it’s not completely necessary.It’s recommended to work with a three-button mouse, but it’s not mandatory.Be able to work with a computer that is capable of running Blender version 2.9 or above.Ultimate character creation in Blender: From beginner to pro Course Requirements Be able to pose and animate the character once the rig is finished.How to assign automatic weights to the mesh and how to manually paint weights.Design shapes to make the control bones more appealing and intuitive.Identify the difference between forward kinematics and inverse kinematics.
Use drivers to adjust the values of the shape keys and give some constraints to the bone controllers.Develop a rig (add bones) which will allow the character to move.Modify the 3D mesh with shape keys in order to give facial expressions to the character.Generate procedural textures combining nodes to compose new shaders.Apply texture images and PBR maps in order to create different materials.Recognize how to use the shader editor and identify certain nodes.How to organize and export a UV layout to later use it as a guide for painting textures.
Understand how to unwrap a 3D mesh into a UV map.Create and assign materials to the model.How to model a professional looking human character with the polygon modeling technique and the curves modeling method.How to use modifiers that will affect an object’s geometry in a non-destructive way.Use the polygon modeling technique to create a simple organic character.Use the box modeling technique to create a hard surface character with primitive shapes.How to place reference images which will serve as a guide to model 3D characters.Be able to identify the different 3D modeling techniques.